SOAC Majors Baseball Rules 2013
SOAC Mission Statement
: The Shrub Oak Athletic Club is a youth sports organization serving Northern Westchester and Southern Putnam Counties, NY. We are an all-volunteer organization dedicated to bringing the children the best sports activities possible. Our in-house programs focus on the value of teamwork, learning the game, sportsmanship and just having fun.
A. Major League Program:
There are 8 teams and a 13-14 game schedule. For playoff purposes, a tie in the standings will be decided in the following order:
1. Head to head record
2. If each team won a game against each other, then the scores of the 2 games will be totaled
3. Coin Toss
There will be 1 umpire per game. The umpires assigned by the club are in complete charge of the games. The umpire has authority to:
- Eject any players who persist in arguing a call and/or uses profane language directed at the umpire, manager, coach, or other players;
- Eject any player for flagrant unsportsmanlike conduct such as fighting or throwing equipment or committing overly aggressive acts that could injure another player;
- Terminate any game in which a manager, coach, or parent persists in arguing a call; and
- Rule on the condition of the field in the event of rain or darkness, or the general playing condition of the field.
C. Game Limits:
Each league game will be 6 innings, or played to a two-hour limit. The 2-hour limit will only apply under the following circumstances:
- When other teams are scheduled to play on that field and are waiting;
- When darkness prevents game continuation; and
- When inclement weather or field conditions prevent a game to continue.
Games will begin promptly at the scheduled times. Managers, coaches, and players should be at the field for warm-ups 30 minutes prior to the scheduled start. Teams should share infield warm-ups - 15 minutes each. Managers should use their discretion if infield practice will worsen the condition of the field.
Teams not ready to play 15 minutes after the scheduled time will be subject to a forfeit. A forfeit will be recorded as a 7 - 0 loss in the standings. It is anticipated that coaches accommodate each other and use discretion in invoking this rule.
A game and score is official after completion of 4 ½ innings of play (with the home team leading) or 5 innings (with the visiting team leading). After 5 innings the official score is determined by the last complete inning.
Partial or incomplete games will start over. (Note: Pitching rules apply for partial games).
Games in a tie after 6 innings of play and the 2-hour time limit has not expired, will continue, if, in the umpire's judgment, one full inning can be played before the next scheduled game.
Games in a tie after 7 innings of play and the 2-hour time limit has expired, will continue unless:
- Other teams are scheduled to play on that field and are waiting;
- Darkness prevents game continuation; or
- Inclement weather or field conditions prevent game continuation.
Maximum length of game will be 9 innings (except for playoff games).
Managers/coaches will be informed at least 1 hour prior to scheduled game time.
Generally, games will be cancelled in extreme weather conditions or if there was extreme weather prior to the game that renders the field unplayable.
Rainouts will be rescheduled by the commissioner based on field availability.
If the entire Saturday scheduled is cancelled, we will reschedule all cancelled games on an available Sunday.
There are no scheduled games during Memorial Day Weekend
Manager wishing to cancel and reschedule a game may do so ONLY under the following conditions:
- At least 24 hour notice given to the commissioner; and
- Both managers and commissioner agree.
E. Game Rules:
A rotating batting order will be used. If 12 or 13 players are available to play and are listed in the line-up, the batting order will go from #1 - #12/13.
Batting orders must be exchanged between managers at home plate before the game.
Any player reporting late must be added as the last batter in the rotation. Generally if a player arrives after 2 full innings have been played he cannot play in the game, unless both coaches agree that the player is allowed to play. It is anticipated that both coaches will agree to this.
If an injury is incurred by a player in the field and continues to play, he will be expected to bat or be subject to being called out by the umpire. If a player is removed from the field as a result of an injury, the manager/coach has until the next time his team takes the field to determine if the player can continue. If the player cannot continue at that point, the umpire and opposing manager/coach should be informed and the injured player's spot in the batting order will then be skipped with no out recorded for the remainder of the game.
Catchers must be in full equipment before going behind the plate, including helmet and protective cup.
No phantom tags. There will be a team warning; a 2nd occurrence by a player will result in that player being removed from the game.
An 11 year old player (does not have to be the same player) must catch 2 innings by the end of the 5th inning. The 2 innings caught need not be consecutive, but must occur by the completion of the 5th inning. If no 11 year old is available to catch, then three 12 year olds can catch a maximum of 2 innings each (including if the game goes into extra innings).
A catcher or fielder who blocks the plate or base without possession of the ball or the ball being in close proximity for a play will receive one warning and the base will be awarded to the base runner. A second occurrence will warrant ejection from the game.
Each player must play a minimum of 3 innings (9 outs) in the field. Nine defensive players, including the pitcher, will be used. Free substitutions in the field will be permitted, with the exception of the pitcher. Once a pitcher is removed from pitching, he cannot return to the game as a pitcher. A pitcher cannot play catcher after having pitched, however, a catcher can pitch after having played catcher. Please use your discretion in these instances. It is anticipated that except for situations where the safety of a player or teammate(s) exists that all recreational players will have the opportunity to play all positions.
No pitcher may pitch more than 3 innings a day and no pitcher may pitch more than 2 innings per game in a doubleheader (one pitch constitutes an inning) and no more than 6 innings in a week. The week begins on Monday.
There are no intentional walks.
A pitcher must have ONE night's rest for every inning pitched before eligible to pitch again in an official game. For example, if a pitcher pitches 3 innings on Wednesday, he may not pitch again until Saturday and a pitcher who pitches 3 innings on Thursday is done for the week (the night of the game counts as the first night).
An exception will be made if a team is scheduled to play on consecutive days as follows:
- A player may pitch up to 2 innings the first day and up to 2 innings the second day; and
- Doubleheaders will be treated the same as games scheduled on consecutive days.
An 11 year old player (does not have to be the same player) must pitch 2 innings by the 5th inning. In this instance only, 6 outs pitched will constitute 2 innings. The 6 outs pitched need not be consecutive, but must occur by the completion of the 5th inning.
The foregoing rules are not an excuse to ignore commonsense practices regarding pitch counts.
NO CURVE BALLS ALLOWED!! A pitcher intentionally throwing a curve ball will receive one warning. If the pitcher throws another intentional curve ball, he will be removed from the game as a pitcher.
A pitcher who hits 2 batters in an inning or 3 batters in a game will be removed from the game as a pitcher. A ball that bounces and hits a batter is considered a hit by pitch.
During the Playoffs and World Series, the nights of rest rule is suspended but the innings per game and week still stand. Two innings per game is the limit in order to pitch back-to-back days.
Players can pitch and catch in the same game. Please use proper judgment when using a player in both capacities during a game.
Must wear batting helmets. If a helmet comes off, the base runner must pick up the helmet, place it back on his head, and then continue. If the player does not pick up the helmet, and is not subsequently tagged out, he may advance only to the next base from the point the helmet came off.
Base runners may steal home subject to all other base running rules.
Base runners must slide into 2nd, 3rd or home when, in the opinion of the umpire, it is a close play (a play that would affect the fielder's ability to make a play). A base runner who fails to slide in this situation will be called out. Contact is not necessary to be called out. Head-first slides will result in the runner being called out.
A close play is subjective, and during a close play, where a base runner doesn't slide and does not affect the play, the runner should not be called out.
If in the opinion of the umpire, the base runner’s action(s) could have done bodily harm to a defensive player, the base runner will be ejected from the game.
If defensive player blocks a base when he does not have the ball or the ball is not in close proximity for a play, the base runner will be called safe. If the block was such a nature as to render physical harm to the base runner, the defensive player will be ejected.
The season will be played with 60-ft. base paths. A base runner may steal anytime the pitch crosses the plate and before the pitcher has received the ball back from the catcher and returned to the pitching mound. Base runners are not limited to one base on a steal.
If a Base runner leaves early the following will result:
- If the base runner is thrown out, the out will stand;
- If the base runner is safe, he will go back to the base of origin and a team warning will be issued (1 warning per team, per game) and on the second offense (by any player on that team), the base runner will be called out.
2 adult baseline coaches are required.
If a baseline coach touches a base runner during a "time in" situation, the base runner will be called out.
A baseline coach, who outwardly expresses a safe or out call before the umpire makes the call, will be removed from the baseline. This IS an attempt to influence the umpire's call.
A manager/coach may go to the mound 2 times per pitcher, per inning, without removing the pitcher. A pitcher must be removed on the third visit of the inning. If a coach speaks to a pitcher during a time out, it will be considered a trip to the mound.
Coaches/managers must remain behind the dugout fences closes to the field.
A manager/coach may bench a player for flagrant unsportsmanlike conduct such as fighting or throwing equipment or committing overly aggressive acts that could injure another player or persistent arguing of a call and/or use of profane language directed at the umpire, manager, coach, or other players. If a player is benched the commissioner will be notified as soon as possible and the player’s parent/guardian informed of the reason for the benching.
Coaches are reminded that the umpires are children who are members of the club. They too are learning a new aspect of the game of baseball. They are to be treated with the utmost discretion. Complaints regarding the calls and conduct of the umpires are to be directed to the commissioner of the majors, the assistant director or director of baseball and the director of umpires.
G. Safety Equipment:
Batters must wear batting helmets when at bat or on deck.
Only the batter at the plate and the batter on deck may have bats in their hands.
All players on base must wear a helmet. A player losing his or her helmet while running the bases must stop at the next base. If overrun by a subsequent runner, the subsequent runner is out. Helmets must not be removed until the baserunner returns to the dugout.
All players must wear athletic supporters with a protective cup. Helmet chinstrap must be worn (batter, runner and On Deck).
All players with the exception of those on the field or at bat must remain in the dugout.
No spectators, player or coaches will be permitted to stay behind the home plate backstop.
Players cannot wear jewelry during the game or during practices. Religious and medical items need to be taped down.
Players shall not throw equipment. Such players are subject to immediate ejection from the game by the umpire. The umpire will issue no more than one warning to a team.